Make Zombies Great Again!

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Inventory v1.4

This is a small update that changes how item containers are opened.
Instead of automatically opening, you will now have to press the 'i' key to open them. You can also close and open them again without having to re-enter the pickup.

This update also includes the ability to scroll items using up and down arrow keys if the item list becomes too long to fit on the screen.


Players can now track some of their game progress by viewing their achievements.
Press F4 to toggle the achievement panel.
The achievement panel shows you a list of achievements. Some of them have a progress bar.
You can also view other players' achievements by clicking on the icon to the right of your name and selecting a player.

New style

Epic-Row website is now displayed in a fresh new style!
It includes design tweaks for the premium page and a top bar with some new links such as our Steam group.

You are still able to switch back to the old style in case this style does not fit you. To do that, go to your user control panel, click on "Board preferences" and select another style.

VIP 3.5

VIP system has been updated. A couple of new features were added and one was changed.

VIPs will now automatically spawn with armor equipped instead of having to take it via VIP panel.
The armor button in VIP panel was removed.
Armor is also planned to become purchasable in Ammunation for all players soon.

The VIP panel now allows you to customize your vehicle:
Tuning vehicle parts
Changing vehicle colors
Changing head light color
Setting vehicle paint job
Setting a custom plate text

Another feature introduced in this update is setting the weather.
Weather can be set by specifying its ID which is in range of 0-255 inclusive. Note that weather types from 45 to 255 tend to be buggy.
You can also reset the weather to one that all players see by clicking the "Reset weather" button.


A video stand has been added in Area-69. It will play videos submitted by the community.
You simply have to go near it for the video to start playing.

More details about submitting a video can be found here: viewtopic.php?f=34&t=735

Mods v1.5.2

Modification panel now includes a new option that allows players to disable their default gun sounds.
This can help enhance gun sound mods.

Modification panel can now also be closed using the F10 key.

Vehicles v1.8

This update implements a highly requested feature - owning multiple vehicles.
You can now purchase one vehicle of each type: land, aircraft and boat.

To select which vehicle you would like to spawn, simply choose the respective vehicle type option in your vehicle panel (F3).
Do not panic if you see a "You do not have this type of vehicle." notification. You simply have to select the correct vehicle category.
Note that you can only spawn one vehicle at a time, which means that if you want to spawn another vehicle, you will have to hide the other one first.

The recovery feature had to be modified in order to work with these changes. In order to recover your vehicle, you will now have to do it in the same vehicle shop type as the vehicle you are trying to recover.
For example, you will not be able to recover a plane in a land vehicle shop anymore, instead you will have to do it in an aircraft shop.

Zombexa v2.0

A new virtual assistant panel has been added. Type in "/ask" to open it.
You can easily ask questions there and an automated program will try to answer them.
If Zombexa detects that your question has multiple different phrasings, it will show you a list of suggestions.

Driving stats

This update adds driving stats.
Vehicle skills gradually increase based on distance covered.
There are separate skills for automobiles, bicycles and motorbikes. Becoming more skilled makes vehicles more responsive, allowing the player to turn more sharply and handle more easily. It also allows players to perform higher bunny hops and reduces their chance of being knocked off a bicycle or motorbike by collisions.

1 stat point per 5 kilometers (3.1 miles) for automobiles and motorbikes.
1 stat point per 1 kilometer (0.62 miles) for bicycles.
Vehicle collisions reset the required distance for the next stat point.
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